#ThreeRenderTwo; #UnrealEngine; #TimeTravel; #Microcosm
#三渲二;#虚幻引擎;#穿越时空;#小宇宙
The brand requested the creative integration of the Lenovo Legion’s ‘Y’ element at the beginning of the short film. I designed a magical incantation starting with ‘Y’, named Yara, and used it as the cover element for a spellbook. I created a special floral typography animation effect, which, combined with the loop animation, weaves the brand element throughout the film.
品牌方要求在短片开头以创意形式植入联想拯救者系列标志“Y”元素,我以此设计了以Y开头的魔法咒语Yara,并以此为魔法书元素封面,为之设计了特殊的花字浮现动态效果,结合循环动画使得品牌元素贯穿短片始终。
Derived from Arabic, meaning “little butterfly”.
源自阿拉伯语,意为“小蝴蝶”。
This is a spell that transcends time and space, an endless cycle
这是一个穿越时空的咒语,一段无尽的循环
On þām twinnan tīdum,
Flēogan flēogende fīfle,
Blōstm blǣd mid bēam,
Yara, yara, lǣdan mē on uncuþ sīþ.
在时空的交错中,
蝴蝶翩翩起舞,
花朵绽放光芒,
Yara,yara,将我引向未知的旅程。
In the universe of “Dreamwalking”, every microcosm is fragile and mutable like a bubble. They occasionally crack open invisible fissures, revealing the secrets of another dimension. It is these accidental cracks that allow the protagonist Danha to touch the entrance of YARA inadvertently, and fall into a different space-time that is alien to himself. In this illusion, dimensions interweave, time flows, all different from the original world…
在《梦行人》的宇宙中,每个微观世界都如同泡沫般脆弱且多变,它们不时裂开微不可见的缝隙,吐露着另一维度的秘密。正是这些偶然的裂痕,让主角丹砂在不经意间触碰到了YARA的入口,从而跌入了一个迥异于己的异度时空。在这片幻境中,维度交织、时光流转,均与原世界有着云泥之别……
i.
In order to accurately depict the subtle differences between the two worlds, I carefully adjusted the frame rate of the two-dimensional world, contrasting it with the smooth movements of the characters, highlighting the sense of disorder between dimensions.
为了精确描绘两个世界之间的微妙差异,我精心调整了二维世界的帧率,使其与角色的流畅动作形成鲜明对比,凸显维度间的错落感。
ii.
In addition, during the creative process, I delved deeply into the making and growth process of plants, intending to incorporate this natural dynamic into the work. Unfortunately, due to technical limitations, the curve extrusion animation in Maya could not be imported into Unreal Engine as desired, resulting in the originally envisioned plant growth scene not being fully realized.
此外,在创作过程中,我深入探索了植物的制作与生长过程,意图将这一自然动态融入作品之中。遗憾的是,由于技术限制,Maya中的曲线挤出动画未能如愿导入Unreal Engine,使得原本设想的植物生长场景未能完全展现。
iii.
Despite having only 7 seconds, I am still committed to presenting a complete and engaging storyline through the lens design.
尽管仅有7秒,我仍致力于通过丰富的镜头设计,呈现出一个完整而引人入胜的故事情节。
To inspire myself, I first chose music that fits the theme. Music has a unique emotional guiding power, able to bring me into a specific emotional atmosphere, laying the foundation for the following creation. This time, I selected the theme song "Goodbye" from the German drama Dark, which conveys a mysterious, sad and irresistible sense of unknown fate, which complements the atmosphere of the work I want to convey. So throughout the whole creative process, I kept playing this song on a loop.
为了激发灵感,我首先选择了与主题相契合的音乐聆听。音乐具有独特的情感引导力,能够带我进入特定的情感氛围,为接下来的创作奠定基础。这次我选定了德剧《暗黑》的主题曲《Goodbye》,它传递出了一种神秘、悲凉又无法抵挡的命运未知质感,与我想要传递的作品氛围相得益彰,于是接下来整个创作过程中,我都在循环播放这首歌。
After having the inspiration, I started to design the storyboard. The storyboard is the skeleton of the work, which determines the basic composition and plot development of each scene. I sketched out the images in my mind, forming a series of coherent storyboards.
有了灵感之后,我开始着手设计故事板。故事板是作品的骨架,它确定了每个场景的基本构图和情节发展。我通过草图将脑海中的画面呈现出来,形成一系列连贯的故事板。
Element creation is a crucial part of the production process. According to the schedule and progress requirements of the project, I dynamically adjust task arrangements and create multiple key elements. These elements include magic books, plants, two-dimensional worlds, and special effects elements, each of which carries a specific story significance. In the production process, I focus on the combination of creativity and technology, striving to make each element unique and meet the story requirements.
元素制作是制作过程中至关重要的一环。根据项目的档期和进度要求,我动态地调整任务安排,制作了多个关键元素。这些元素包括魔法书、植物、二维世界以及特效元素等,每个元素都承载着特定的故事意义。在制作过程中,我注重创意与技术的结合,力求将每个元素都打造得独具特色且符合故事需求。
Special effects are the key to enhancing the visual effects of a work. I designed three special effects for this 7s animation, including the butterfly effect when the world disappears, the ray effect in the book, and the 2D world effect, which add vivid colors to the animation. These special effects are closely related to the storyline, and I also pay attention to the coordination between special effects and the overall picture, ensuring that they can be naturally integrated into the work.
特效元素是提升作品视觉效果的关键。我为这个7s动画设计了三种特效,包含世界消失时的小蝴蝶特效、书中的射线特效以及二维世界的特效等,为动画增添了生动的色彩。这些特效与故事情节紧密相连,我也很注重特效与整体画面的协调性,确保它们能够自然地融入作品中。
Material adjustment is an indispensable part of the production process. I refine the material of the world when it disappears, allowing for subtle changes in light when the two worlds merge. At the same time, I also pay attention to the combination of materials and light and shadow, creating a more dreamlike scene effect.
材质调整是制作过程中不可忽视的一环。我通过对世界消失时的材质进行精细调整,让两个世界交融时呈现出细微的光线变化。同时,我也注重材质与光影的结合,打造出更加梦幻的场景效果。
In this important stage, I used the animation sequence of Unreal Engine to make fine adjustments to the keyframes, ensuring the smoothness and coherence of the animation.
在这一重要阶段,我运用了Unreal Engine的动画序列进行了精细的k帧调整,保证动画的流畅度和连贯性。
In terms of sound design, I used Adobe Premiere Pro to create multiple sound effects, such as ambient sound, book opening and closing sound, character exclamation sound, and magic special effect sound. These sound effects, combined with the images, make the whole work more vivid and three-dimensional.
音效设计方面,我运用了Adobe Premiere Pro编辑软件,设计了氛围音、书本开关声、角色惊叹声以及魔法特效声音等多重音效。这些音效与画面的结合,使得整个作品更加生动立体。
Finally, I exported the high frame rate animation to Adobe After Effects for the final rhythm adjustment, making the whole work more compact and powerful.
最后,我将高帧率的动画导出到Adobe After Effects中进行了最终的节奏调整,整个作品的节奏感更加紧凑有力。
THANKS
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数字艺术×心灵疗愈 Digital Art × Mental Healing
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