In this restless and uncertain era, I created this work to bring a soothing experience to the audience.
Through the Niagara system of Unreal Engine, I let the magical elements evolve in real time with the sound and character behavior, hoping to guide the audience on a new audiovisual journey. I adhere to my personal characteristics of stylized rendering effects, striving for both emotion and skill. I hope this work can inspire the audience to explore their inner world and regain their spiritual strength.
I have always felt the importance of mindfulness self-suggestion for inner peace. However, the existing meditation videos are often too simple and lack artistic quality. So, I had an idea: why not present this positive suggestion in an artistic form?
This work is my exploration and expression of my inner world, as well as a bold attempt to integrate creation.
In the work, I present the wonderful process of meditation through artistic means.
I use dreamy light and shadow, energy waves that interact with fingers, gradually brightening butterfly particles and other elements, to create a slow and dreamy rhythm, intending to make the audience feel as if they are in a magical spiritual world.
At the same time, I use the form of finger and screen interaction, to let the audience also feel the flow of energy and positive spirit in the viewing.
This interactive form is inspired by Namie Amuro’s MV “Golden Touch”.
This is a creative work that uses the Unreal Engine Niagara effects system as a practice. I explored the various possibilities of the Unreal Engine Niagara effects system and integrated technology and art.
I tried the idea of Sprite sound wave particles. I designed several different forms, such as the amplitude, frequency, phase, etc. of the sound wave, which affect the shape, size, color, and other attributes of the particles, forming a dynamic change.
Through the Niagara system, I achieved a deep binding of particles and music, making the visual and auditory complement each other.
I made small butterfly-shaped particles, letting them fly with the rhythm of the music. These particles seem to be given life by the music, they either flutter lightly or fly intensely, the more intense the music, the higher their flying speed, forming a visual and auditory synchronization.
In terms of the interaction between magic particles and object animation, the details such as the character’s disappearance Niagara effect, the gorgeous scene of the hand casting magic, and the tail effect following the butterfly, all add a touch of fantasy to the work.
In terms of materials, I upgraded the three-rendering-two material. By integrating light colors, combining with glowing materials, and using Fresnel technology to create sci-fi light and shadow, I gave the work a richer sense of layering and dreamy light and shadow effects.
To create the atmosphere of the work, I used the fog effect that reads the scene depth, and used different depths to create monochrome and multicolor fog, adding a touch of mystery to the work.
Through post-processing materials, I created bloom and light spot effects, enhancing the dreaminess of the picture. Adjusting the camera focal length makes the picture show a more delicate sense of layering.
In terms of parameter adjustment, I used a variety of methods to make the work more flexible and controllable. I used material function lists and niagara parameter lists, and manually set keyframes in sequence animation. I also wrote blueprints to make the work interact with the audio in real time, which makes the work have greater application potential in interactive projects.